Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a "red" damage build or a "blue" tank build. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is "giving up" on gear to reach that skill power? We analyzed the best damage builds and survivability builds out there and looked at their efficiency - how fast they kill, how fast they can clear content, how fast they can take down enemies - and mapped that to our skills. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. The builds that are fun, effective and popular. Added Flashlight attachments for pistolsÄeveloper Comments: We took a hard look at the current meta.Suppressing an enemy, that is not currently suppressed, grants +5 percent weapon damage for 10 seconds.Every 3 reloads from empty increases your magazine capacity by 100 percent.All exotics are set to the previous highest possible value.
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